Stellaris titan weapons. This tiny cube fits snugly. Stellaris titan weapons

 
 This tiny cube fits snuglyStellaris titan weapons The Ion Cannon uses the same icon as the Titan's Perdition Beam and AFAIK that one is pretty useless later on because it does not benefit from repeatables

It can only use either Carrier- or Artillery Computer, so advancing makes it also turn back earlier. Oversized weapon, fragile. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. Unzip the archive. the way it looks or behaves. Then -10% firing rate but if we're talking optimal then they shouldn't even fire to begin with. Your control over it would remain the exact same. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. (100% chance) Immediate effects: Trigger country event "Contact Report: Remnants" in 30 days. Install Safety Off for Planet Killer Weapons - FGRaptor Mod via Steam. The Titan class ship is considered one of the best ships to add to your fleets in Stellaris. As now Titan perdition beams are to be considered as energy weapons. All weapons rebalanced, mechanics changed (dmg, CD, range, shield and armor penetrations for various weapon types). Each class of ship comes with its own strengths and weaknesses. Skip to content. An ion cannon platform is. Should be buildable through a megastructure, unlocked with the perk, takes long time to build station and is of course. I often use Shield Capacitors as. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. One of the most interesting aspects of the game is the ability to research new technologies. 7 and all subversionsSame with ships equipped with carrier computers. Stellaris: Titan Interdictor Module . Apocalypse includes a small number of extra techs for long range starbase weapons, planet killers, and titanic ships. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. 99. – New T6 Starbase Stellar Bastion, gives 12 module and 8 building slots, 24 platform slots, twice the hp and armor as a citadel, has access to a titan weapon slot (with Apocalypse only) – Star Fortress gives 4 building slots. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. tech_repeatable_weapon_type_strike_craft_fire_damage. Oobanooba did a short thing showing the Colossus next to Earth! asked for. As usual, the Avatar comes with its own research chain. 06/12/2016 – Updated for 1. Range not far from base titan range (which gets artillery computer upgrade. Stellaris' – possibly one of the best RTS games on the market – owes its success not only to intricate gameplay mechanics, designed by the masters of the genre – Paradox Interactive. It's the same thing with Espionage. art_of_snark • Technocratic Dictatorship •# below values determine how large an effect special values such as shield penetration have on the military power of a weapon MILITARY_POWER_ARMOR_PENETRATION_WEIGHT = 0. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. (Also you must have federations DLC, apocalypse DLC is no longer required but having titans researched dramatically increases your chances of getting it) For Titans you only need the battleship tech. On battleships, late in the game. Artifact cost of Archaeotech Weapon is ridiculous! While Archaeotech Weapon are nice, the worst being similar to low to mid tier weapons and the best to high tier, the cost makes impossible to use them in large scale. 0 is out! The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. 0. Colossus Project now gives -50% War Exhaustion. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Additionally, point defense can significantly reduce your losses during a siege. 6. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. That leaves you with lances or arc. C. This is what will take up most of your time when building a Colossus. Try to bring lots of DPS, but alpha strike damage doesn't matter because it's one single entity. Though the Titan is capable of. Chance to get tech influenced by a lot of factors and individual to each tech. These are massive, intimidating and heavily armored, with a main weapon that is capable of destroying a battleship in a single shot fired from great distance. What's best will always be what counters the enemy fleets. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. The whole original idea of the different weapon types was that different empires use different weapons. I know the devs love that titan beam, but they could just make the other 2 somewhat worse except in specific situations. - Nanite weapons and armors. SirBreadstic. 3 special: section choise extention and buff improvement. Note : The soundcloud does not includes Apoc Titan or Fallen Titan sounds or npc weapons atm. Having secondary weapons of autocannons or lasers (depending on what you’re fighting) makes them a well-rounded ship. FEs are only scary if you lose the first fight. Cloud lightning isn't really a good weapon by itself - the only reason to really use it is that the arc emitter is a strong weapon, and if you're already using arc emitters then you want your other weapons to also bypass shields+armor, and cloud lightning is the only option you have for that in the large weapon slot. It says to double engagement range. Consult the Stellaris Wiki or the Stellaris Tech Tree for details. Made for 2. 6 Artillery Computers are awful. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. Also crystal infused/forged plating can add to hull. Stellaris: Titan Interdictor Module . Stellaris Dev Diary #294 - 3. Use arc emitters and kinetic battery. 16 3. Update for this mod has been suspended until I finish work on The Zenith of Fallen Empires 2. The better solution is 'fixing' the tech tree. Learn more about U. Accuracy is the percentage chance to hit a target with no evasion. There are three weapons that seem to be doing best on Corvettes. S. Read More. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 7. On average every Arc Emitter does 850. Big PewPew! Steam workshop link:. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. ** A ship can only be affected by one aura of a certain id. Crucial changes:Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well. - The ship limit has a more complicated calculation now, but you get 1 more every ~200 naval cap. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 4 Changes The update for the mod is almost fully complete, But is in a playable state, and for now only contains the planned set upgrades for Corvettes through Battleships (Titan sections are buggy at the moment, but. Medium weaponry is almost always energy weapons - typically plasma in my case. Each fleet has a Titan. 1 Aquatic-themed Robotic Portrait ( requires Synthetic Dawn Story Pack) Water-themed Ship Set. This mod adds a number of XL weapons to the game, to complement my recently released mods for the Titan Lasers. Titan were given the carrier chip when it came out so that titans won't sit at a different distance than all the carrier battleships if you wanted them to hold a line. For this purpose, anything that increase your weapon range is mandatory. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. 1 Overview. Enigmatic Decoders are freaking great on Battleships and Titans; you can push the tracking of Neutron Launchers, X slot weapons, and Perdition Beams to 35 on a Battleship, and 40 on a Titan, when combined with the Titan's tracking aura (or 45/50 if you went psionic, because Precognitive Interface can give a tracking bonus to all ship sizes). This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. 2. When the enemy ships catch up they are shot. The cruiser basically die instantly to that amount of fleet power, but each of those Titans is worth about 30-35k fleet power alone. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the. Corvettes are quick, cheap to build, and smaller but have high evasion. hangars for strike craft, auxiliary systems, guided weapons like missiles and torpedoes, titan weapons to put on Titan-sized ships, and world destroyer weapons for Colossi. Every colossus weapon has a unique effect and set of characteristics. Stellaris: At War: Carrier Improvements (2. Just the buildings and starbase upgrades are worth the perk. 9 NSC3 Edition. But they are all in the mod. Would suck to get to the late game, invest heavily to get colossus, and then have them be nothing but a giant pussy waiting for the first dick to come by and destroy them. Titan Weapons Stellaris. The first weapon is a World Cracker. I. 8 ‘Gemini’ Coop Open Beta Release Notes. And torpedo-artillery computers, if you equip frigates with Proton/Neutron cannons and putting short-range gun into S slot thinking about S-sized gun as a personal defense gun if something will get that close. Cruisers with a torpedo front, a hangar mid, and the gunship stern. In contrast, in the scenario with no Titan, the spinal mounts are the longest-range weapons in such a fleet and as such the fighters don't event get to launch until combat starts and the spinal mounts start firing. Neutron has 130 range, KA 120, low tier weapons such as T5 railgun is 100 L. r5: I just conquered a fallen empire's homeworld and they have a titan assembly yard. ( stellaris noob) i dont have dlc so idk if that contributes. 3. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. +7 tech for Ancient Dreadnought. A Colossus combat computer has also been added, which adds the ability for the Colossus to join combat and allows the Colossus to fire from range 100. Looks like your opponent had good amount of PD. Simply Google "Stellaris AI uses dlc" to find these reports with ease. It is titan-class hull-wise, but only battleship-class armor-wise. Think of them less as super battleships and more as giant artillery pieces you strapped engines to. But that's not really the case anymore so it might not be much of an office ar all. Previous Post. 10/2/2017 – Buffed many shorter ranged weapons as they are underperforming against the Titan Laser. In Stellaris, that’s the Titan-class ship. Stellaris. home Stellaris. ** If multiple auras have the same ID the one with the highest priority will be applied. 5+ AND V2. 2. This will be the last super-capital ship added, and also the last major update for this mod until Stellaris 1. . While I was doing that, enemy fleet appears and suddenly everyone on the station. Introduction. Also, they have the shortest range weapons out of all the crises. 2. One top of that we are getting the new super weapon in the next update/dlc. Assault Cruiser (Dragoon Class) – Close combat cruiser. The Juggernaut is the new biggest Ship in our Fleets. Okay so cut off at titan. Should be buildable through a. Their only scary weapon has like a 21 day cooldown so worry more about the escorts. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Small. In this video we will look at a variety of defence platform builds to. The risk changes if it's the Spiritualist FE. Mod was originally Paragon's We Are The Imperial Navy Mod that uses ships from Reiseafa's We Are The Imperial Navy Mod. I can get rid of the hangers on my cruisers and battleships and go for the M weapons on the cruisers and X/L/M on the battleships. Stellaris: Titan Interdictor Module . Giga cannons do not do the job like arc emitters and cloud lighting is too short. Content is available under Attribution-ShareAlike 3. Really helps winning. Juggernaut is Big Boy, and that's why we love it. Just. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles. com] Buildable L-Drakes are green: WIP The Gray Has another kind of appearing chance (due the remove of the empty cluster outcome), so there is a small depending chance to get him anyway, if the cluster is not empty. So, I wanted to try out a titan and colossus in a quick play before work, so I'm doing a cheat game. The pulse armor is only outclassed by t6 items if you unlocked the perk. Comments. Instead of the existing T/4L/2L setup, this mod introduces the following: Bow: The Tachyon Lance has the highest overall damage output and combat performance, but it has the downside that its first volley will strike into shielding which it's disadvantaged against so it works better in longer battles where the first strike is less important. To strategize the Stellaris titan there is a particular design for “long-range combat” which is related to the statement “the artillery computer is the only combat computer available”. They use artillery behavior and have 10000 hull, 100 base speed, and 2 base evasion with thruster modules equivalent to a titan. 1 Overview. All the other weapons need ascension perk + rubricator to be viable in late game. 3. This weapon superheats the planet’s atmosphere. N. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. This mod adds a number of XL weapons to the game, to complement my recently released mods for the. (Low dmg vs Shields, High dmg vs Armors, Superior dmg vs Hull. Use the torpedo computer, and fill up free slots with missiles. Stellaris: Apocalypse is a full expansion which redefines stellar warfare for all players with a host of new offensive and defensive options. Sure, we. **Five sociological technologies have been added, with corvette, destroyer, cruiser, battleship and Titan technologies as the prerequisition. 8. For titans - you will easily get then (bonus) if any of your neighbors have them, and a bit easier if you finished Supremacy tradition or have. The two Phased Disruptors will take 386 seconds to kill that, while the one Neutron Launcher will take 311 seconds to break through shields, armor, and hull. A. There are exceptions to certain comps. Same reason as above. Instead, my fleets charge headlong well into plasma range of the enemy, usually with the Titan in the lead. So 15% high damage, but the Corvette has a number of other advantages. Not sure which can cause this my only suggestion is ACOT due to his broken shaders on 3. Every fleet will want one titan as well. 10 corvettes would cost close to 55-70 minor artifacts a piece, if fully decked out in archeotechs. For example the ancient laster (Cavitation Collapser), resembles normal lasers. I wasn't able to find a video that shows this. About This Content. #1 Michel3345 Jun 8, 2020 @ 5:33pm no i cant see the weapon when i try it tu use on battleships #2 Danny Jun 8, 2020 @ 6:15pm Perdition beams can ONLY go on Titans. 416K subscribers in the Stellaris community. Members Online. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. 7 all my ships from time to time began graphically shooting at star instead enemy ships, like on image. It adds ability to reasearch (one way or another), improve and build Ancient Dreadnought. 8 didn't changed combat, things should be just as the same as before. Ship. NK_2024 Collective Consciousness • 3 yr. The other issue is that the combat computer only monitors the distance to the ship picked. Synergizes well with the Carriers core. Authors description: Star Wars Weapons. Different weapons go in the different slot types, and without mods there is no way for a battleship to get a T slot, only an X slot. ago. by Stellaris mods · July 11, 2017. But if you have enough of a screen to keep foes away, X slot weapons still have overwhelming damage and range. Most sites have a 67% chance to leave a deposit of minor artifacts when the excavation. FE, AE. Which Frigates' kinetic G weapon is 30 which will limit the number of guns an Artillery Battleship can even use on them. 6 Compat Update). According to the official Stellaris 3. Stellaris: Titan Interdictor Module. This article is for the PC version of Stellaris only. I would recommend not trying to defeat them, as long as you don't tick them off you should be fine. CL is there to supplement Focused Arc Emitters. That fleet won agaisnt an FE fleet. +10% tracking from a titan aura and energy weapons instead of kinetic would tip the scales even further in the battleship's favor. TLDR: Artillery computers make XL and Titan weapons point the wrong way while any shorter range weapons like L Plasma Cannons never get to shoot - I think it sucks. Nevertheless, you will always get some sort of power scale in games like Stellaris. Their battleships are armed with arc emitters making every fight a risk. Which is why they could spare even more performance by eliminating fleets in general. 2 questions 1) Letters: I research a lot of stuff (weapons, missiles…) that I don’t see where those belongs, but I notice in those things, in the research and design menus some letters in colors “A” “S” and such… I assume those letters means where that component goes, but I had find no info and a list of that, hovering the mouse give no info. Popular Now . Initial Compatibility Hotfix for 2. In multiplayer weapons that ignore shield and armor can be devastating and if given the opportunity to do so an opponent might build a fleet with nothing but those kinds of weapons, which would mean hull is the only thing that would matter in those situations. They always had titan ships IIRC. Sins of a Solar Empire's best Halo mod has come to Stellaris! Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. - Titan & colossus weapon graphics enhanced (they are more impressive now)- 4 New & replaced strike craft weapon graphics (more like auto cannons)- Removed ship trails- Increased the amount of. I’m looking for a definitive answer for: 1. An ion cannon platform. Then use battleships. Stellaris: Distant Stars Story Pack. Your Navy size (top right hand corner of the screen) has a direct. Rodahtnov [author] Nov 21 @ 4:24pm. N. Plainly put, it lags behind the rest of my fleets, making it miss out the initiation of the battle. Consumes power. Either than that, just stick to medium/small combos for your Cruisers and send them in for close combat. Lets say for his sake a AI fleet, a Fallen empire fleet and a unbidden fleet. Vanilla titans only have one weapon setup, and generally feel rather underpowered considering their massive cost, investment requirements, and limited number. And it died. The computer just sets the engagement range. . Popular Now . Just the buildings and starbase upgrades are worth the perk. Though the Titan is capable of. 6 Compat Update). Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Colossi Weapon Slots. ago. The Zenith of Fallen Empires retraces the steps of the Fallen, their rise to the pinnacle of civilization and military might. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . A) The Artillery Cruiser: this is a 2 Kinetic Weapons (preferably Kinetic Artillery), 2 Medium Lasers setup, with Artillery, Artillery and Broadside modules. Well, I found out the hard way that weapons which IGNORE armor and shields are, well lets say in this way, the most powerful. . Titan slot weapons one shot almost all non titan class ships with overkill. Yeah, when its fired the sound should be something that puts fear in everyone because they know its a. Titans carry 1 Titanic weapon, 8 Large weapons, 4 Hangars and 4 Medium weapons. there is a place in a file that forbids you to use t weapons with other weapons, even if they have a t slot maybe one knows where the. 4. The macro battery is an extremely niche weapon and should be avoided. Resizing all vanilla xl weapons and added Titan Disintegrator. Titan Class is the same class FE's use. 2 Anti-Hull. – Weapons & Utilities -Finally to our gorgeous ultimate weapons. 3. 741 votes, 122 comments. 2. Is triggered only by: Anomaly project "Abandoned Station". Titan Class is the same class FE's use. Torpedoes are the only missile weapon worth considering; Whirlwinds don't deal enough damage and don't actually beat the things they're supposed to as a result. Includes New Origins, Civics, Traits, Ship Models and more”. So I'm guessing a bug occurs using the console commands to unlock colossus weapons and bypassing the event. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Colossus Health increased from 30,000 -> 150,000. Popular Now . Features:This patch contains all the ship components, weapon module and armies of Ultimate Technologies, and the strength of the weapon is set as “Standard”. I went into a recent game where I was using this ship design extensively to grab a battle report for you. why xD My titans shrek. 3 Penetrating. In general you want something that penetrates both armor and shields here. Stellaris: MegaCorp. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. (That'd be tough though, since the titan beam is an anti-armor/hull weapon that has a longer range than all your anti-shield. LizardCommander. Each Ion Cannon has an upkeep of 8 energy. 2. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. When i first looked into Stellaris workshop, i was surprised what there wasn't any titan mods. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Simply the same weapons in the base game, times two. Author: Paddy32guan. Stellaris Dev Diary #312 - 3. Authors description: Additional Vanilla Weapons. A point to note, the 70 percent towards battleships should also include one titan. Carrier Titans. Give titans four sections as mentioned above. Read More. Example for 160 fleet cap. Added new society tech: Ultimate Warfare. If it has combat role set at 50 range, then it will continue to move towards enemy fleet until it gets within 50 [insert distance unit here. I wonder if shortening the animation would help at all. 2 New Origins. A country can only build one Colossus (Fallen Empire) and a maximum of 20 Titans (Fallen Empire) with 180 fleet capacity needed for each. 2. Build them all up to Star Fortress size and build as many Anchorages, Naval Logistics Offices, and resource silos as you can. (note: this also means you gain more modules & buildings. I think the G slot shouldn't have a small with it, as G might be best targeted at type 4s. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . It will keep firing the L slot weapons since the weapon range is further than the distance it is trying to space away from the enemy. Titans begin with a Titan/Ion Cannon only mountable weapon similar to a X type slot, but far more powerful, The Titan/Ion Cannon tech unlocks the weapon, so you get it when you unlock the ship/platform. 5 damage per shot while completely ignoring shields and armor. 6 also includes new galaxy shapes to explore, new story events, a new. Here below, some possible archetype for titans of every kind of phylum (feel free to contribute and agree): Mammalian Titan: Ankylon Titan from SoaseStellaris is an empire simulator, not playing admiral. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. 2 Completely new researchable Titanic-size weapons; Extra Titan defense and auxiliary slots; New Titan-exclusive Bombard combat computers; Details . ReplyShield Dampener is a obvious case against Undbidden (unless you go for 100% shield skipping weapons) and absolutely useless against the Prethoryn. Maybe they will add in more titan weapons in the future, as one weapon type IS a bit underwhelming. 6. Stellaris: Stellaris: Reborn Ii (1/4) Stellaris: Automatic Repeatables . This tiny cube fits snugly. CL is there to supplement Focused Arc Emitters. If a ship of a design is under construction or being upgraded, the design cannot be edited. Weapons with high accuracy tend to have comparatively low damage or other weaknesses. Defeating Shard will grant you the so-called Rubricator Relic. It is titan-class hull-wise, but only battleship-class armor-wise. Jump to latest Follow Reply. Just use whatever weapons you have best tech level in. 196. The nanite fleets are a few crusier and a single titan. This Mod Adds ISBS: Doomsday Weapons & Ships – Simplified Chinese to the Stellaris Game. Each Graygoo fleet consists of a Titan and 5 Cruisers, all with weapons that completely invalidates both shield and armor (contigency strike craft and unique titan weapon), along with some convensional energy weapons. 3! This update adds the Avatar - a massive mobile space fortress that can destroy planets and deploy all available doomsday weapons. but that's still 200 corvettes vs only 12 titans. 7. Stellaris: Titan Interdictor Module . The artillery computer Titan will move forward until it can shoot, then try to maintain the combat engagement distance by backing away if the enemy comes nearer. Description. Make sure you use the Carrier Computer on your Titan. Yeah they don't have shield pierce but that's what the saturator artillery is for. New powerful X-Large energy lances for your battleships and bigger ones (3 variants + 1 Titan Beam variant. 2. Here's how to get one early on. They have two X-slot weapons, in addition to a bunch of other weaponry, though they're not all that strong on their own. Naval Capacity +10. 8. The ships on Tier S are must have. *-2. Weapon : 95 weapons Ship : 80 Ships style Flag : 10 Flags. Archaeological Site. So if you focus only on shields or armor, half the AI's weapons are wasted. You just have to increase the threat to keep it. The Rubricator Relic reward. Could have been a legendary leader? Theres one guy who gives +50% evasion. Yeah this seems to be the case, thank you! Once you unlock an X sized weapon you can select a special front section for battleships that possess a single X slot and no other weapon slots. The Titan has 3 sections, Titan Bow, Titan Core, and Titan Stern. Still tops the titans abilities and doesnt use a titan slot. Copy the mod folder to the folder: C:/Users/*Username*/Documents. However their crafts have no PD capability so torp corvs are the answer. For Patch 2. 6 for fleet combat? We will look at. Increases the base health & gun slots on each starbase size. Stellaris: At War: Carrier Improvements (2. 25% of Hull damage to all your ships in the system, so you have only a vernian period of time to defeat it: 80 days. Juggernaut Strike Craft Aura has been added as an option. That's a relief. Popular Now . With range upgrades, or if you utilize a starbase where shields dont work, you put up a neutron-only towers, with 20% base range upgrade, 50 more from targeting uplink you have a total of 221. Compatible with Stellaris V2. In fact, their most useful. 0 evolved patch, still either later today/tomorrow will do a mini hotfix with changes and corrections. To get titan tech you need battleships, not citadels (they will need for building titans, but not for research). > Stellaris 3. Stellaris. Stats are equal to fallen titans: 15000 hp, 1 X weapon, 8 L weapons, 4 M weapons, 20 L utility slots, 3 Aux slots. Stellaris: Larabee’S Modified Star Wars Weapons . * Adds additonal sections for ships and stations, and an energy equivelent to Kinetic Battery, Energy Spears. Well, the Titan takes 16 Naval Cap to a Battleships 8, and the 6 large slots it does get corresponds to the same 6 large slots the battleship gets, so a "fair" conversion would hold that 1 Perdition Beam = 6 Large slots equivalents and thus 6 more. G slot weapons do increased damage based on Size class of the ship.